Gods of Harn

There are ten major deities, who are listed below along with a selection of their most common titles and a short description. Most folk on Harn are adherents of one primary deity, though an occasional prayer to a different one is not unheard of when they would directly influence the task at hand.

Note that the alignments of the gods themselves are often more than a bit vague in the D&D sense; therefore, they are sometimes listed in only one axis (the gods of Harn are ineluctable and inscrutable, and do not consider themselves to be bound by the simplistic belief systems of mere humans). Because of this, a list of acceptable alignments for priests is provided.

Agrik (AG-rik): Align E, Priests E. Domains: Tempest, War

The Emperor of Flame; Immortal Warlord of Balgashang; Lord of the Four Horsemen; Master of the V’Hir; Breeder of Plague, Squalor, and Decay; The Reasonless Reaper; Tyrant of the Foul Chamber; He Who Knows the 10,000 Ways

The fiery, evil god of war, favored by those who enjoy cruelty and destruction. His symbol is flame, and the number eight and the colors orange and black are significant to his worshippers. Agrikan worship on Harn is concentrated in the Thardic Republic and Kingdom of Rethem; it is proscribed elsewhere except in Orbaal.

Halea (ha-LEE-uh): Align G, Priests non-E. Domains: Light, Trickery

The Empress of Opulence; Queen of Pleasures and Self-Fulfillment; Maker of Bargains; Guardian of the Treasure Hoards of Heaven; Enslaver of Hearts and Loins; Mistress of the Stolen Moment Forever Lost; Unchaste Lady of the Ten Forgotten Arts; Golden Temptress of the Crimson Chamber

The Goddess of wealth and pleasure, though she is no mere hedonist. Halea is a jealous goddess, and demands unswerving devotion from her adherents. Her symbol is a golden bell, and the number seven is significant to her worshippers. Her worship is widespread in Harn, but concentrated in urban sites. Only women are allowed to be clergy.

Ilvir (il-VEER): Align CN, Priests C. Domains: Life

Master of Araka-Kalai; Brooder in the Blasted Plains; The Serpent that Dwells Below; Accursed Lord of the Barren Cycle; Prince of the Fatherless Multitude; Craven Lord of the Sterile Lands

The mysterious, mystical creator of the Ivashu; he favors individualism and creativity. His symbol is the sundered claw. His worship is scattered and uncommon except among the Jarin peoples of Orbaal, but there are numerous shrines maintained by the devoted. Ilvir is unique among the gods in that he dwells on Harn, at Araka-Kalai on the shore of Lake Benath.

Larani (la-RAH-nee): Align LG, Priests LG, LN, NG. Domains: Light, War

Shieldmaiden of the Worthy Cause; Guardian of Dolithor; Protector of the Brave; the Unwilling Warrior; Lady of Paladins

The goddess of chivalry and battle, who is favored by the feudal nobility. Unlike the other gods of war in the pantheon, she does not glory in it. Her symbol is the longsword on a red and white shield, and the colors red, white and silver are significant to her worshippers. Her worship is strongest in the Harnic realms of Melderyn, Kaldor, and Kanday.

Morgath (MOR-gath): Align CE, Priests E. Domains: Tempest, Trickery

Tormentor of the Unlamented Dead; Master of the Principle of Evil; Lord of the Gulmorvrin of the Black Pit; Wielder of the Shadow of Incarnate Evil; Master of Chaos; The Lord of Darkness

The master of chaos, evil, and the undead; despiser of all that is fair and noble. Of all the gods, he is the quickest to anger and most prone to violence and insanity; where Agrik revels in violence, Morgath simply embodies it. His symbol is the black circle on a field of brown, and the number thirteen and colors brown and black are significant to his worshippers. His worship is uncommon at best, and confined largely to the Thardic Republic and Rethem; it is proscribed elsewhere on Harn.

Naveh (NAH-vay): Align NE, Priests E. Domains: Trickery

Lord of the Pitch Shadows; Master of Deceit and Evil Dreams; Lord of the Last Illusion; The Unseen Lifter of Lives; Trancer the Cat; Wealth’s Worry; The Merchant of Death

God of darkness and murder, bringer of nightmares, favored by thieves and assassins. His clerics are said to be so fanatical that they will commit suicide to prove their faith. His symbol is the skull, and the color black is significant to his worshippers. His worship is quite uncommon (and largely proscribed) but hidden temples are suspected in the major cities.

Peoni (pee-OH-nee): Align G, Priests G. Domains: Life, Light, Nature

The Bringer of the Life Renewed; Maker of Balms; Lady of Truth; Everliving Daughter of White Virtue; Guardian of the Meek; Lady of Industrious Labors and the Ripe Harvest; Confidant of Lovers

The gentle goddess of healing and agriculture, warder of the poor, who is worshipped by most rural folk. Her most common symbol is the white flower, and the number four and seasonal colors are significant to her worshippers. Her worship is extremely widespread; even in Rethem where it is officially proscribed, it is unofficially ignored.

Sarajin (sah-rah-YEEN): Align C, Priests C. Domains: War

King of the Icy Wind; Lord of the Perilous Quest; Wielder of the Blooded Axe; Master of the Frosty Climes; The Gray Slayer

The god of battlelust, who demands honor and bravery from his adherents. He is the patron god of the Ivinian people (rulers of Orbaal, as well as a great deal of the northern part of the Lythian continent). He loves the “sport” of war, and has been known to participate in large battles. His most common symbol is the battleaxe (single, or a pair crossed). His worship is largely centered in Orbaal, though the wanderlust of the Ivinian people means that shrines are found in other places where they reside in some numbers, like Rethem and Chybisa.

Save-K’nor (SAH-vay-kuh-NOR): Align LN, Priests LG, LN. Domains: Knowledge

Sage of the Gods; Lord of Puzzles, Conundrums, and Mazes; Lord of Jesters; Mixer of Potions; Knower of Many Things; Keeper of the Var-Hyvrak; The Lost Guide

The god of knowledge and enlightenment; he is revered by those who gather knowledge in all its forms. He is the arbiter of the Ke’lha-Hy-Var-Hyvrak, the Concordat of the Illimitable Tome, an agreement amongst the dieties of Harn which sets the rules on how they may compete for dominance and intervene in the affairs of mortals, and of how lore may be shared. His symbol is the darkened lantern, and the numbers four, five and especially six are significant to his worshippers. His worship is limited in numbers, but scattered widely across Harn.

Siem (see-EMM): Align N, Priests/Druids N, NG. Domains: Knowledge, Life, Nature

Master of the Lords of Dream; Bringer of Meritorious Dreams and Blessed Forgetfulness; Lord of the Starlit and Thrice-blessed Realm; King of the Uttermost West; Master of the Sundered Ones in Exile; Spirit of the Mist; Never-changing Lord of the Azure Bowl

The god of magic, mystery, wisdom and dreams. He is the special deity of the dwarves and elves. He is the oldest of the gods, and the most patient; he actually turned down guardianship of the Illimitable Tome in favor of Save-K’nor. His symbol is the azure bowl, and many colors (blue chief among them) are important to his followers. There is no organized church as such; followers of Siem act to learn and protect the natural order, and his special blessing is sometimes given to those who are moral, compassionate, trustworthy, and strive toward greater wisdom and patience.

Gods of Harn

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